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mgl:functionreferencestencils [2009/06/10 18:21]
mgl:functionreferencestencils [2022/08/30 13:40] (current)
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 +====== Stencils to control drawing only to specific parts of screen ======
 +
 +Here is a demonstration of how to use stencils using these these functions:
 +
 +  mglOpen;
 +  mglScreenCoordinates;​
 +
 +  %Draw an oval stencil
 +  mglStencilCreateBegin(1);​
 +  mglFillOval(300,​400,​[100 100]);
 +  mglStencilCreateEnd;​
 +  mglClearScreen;​
 +
 +  % now draw some dots, masked by the oval stencil
 +  mglStencilSelect(1);​
 +  mglPoints2(rand(1,​5000)*500,​rand(1,​5000)*500);​
 +  mglFlush;
 +  mglStencilSelect(0);​
 +
 +===== mglStencilCreateBegin:​ Start drawing a stencil =====
 +
 +**purpose:​** Begin drawing to stencil. Until mglStencilCreateEnd is called, all drawing operations will also draw to the stencil. Check MGL.stencilBits to see how many stencil planes there are. If invert is set to one, then the inverse stencil is made \\ **usage:** mglStencilCreateBegin(stencilNumber,​invert)
 +
 +^ argument ^ value ^
 +| stencilNumber | stencil number, usualy 1-8 but look at the global variable MGL.stencilBits to see how many stencil planes there are. |
 +| invert | 1 or 0 to invert the stencil that is made |
 +
 +see example above.
 +
 +===== mglStencilCreateEnd:​ End drawing a stencil =====
 +
 +**purpose:​** Ends drawing to stencil **usage:** mglStencilCreateEnd
 +
 +see example above.
 +
 +===== mglStencilSelect:​ Select a stencil =====
 +
 +**purpose:​** Sets which stencil to use, 0 for no stencil **usage:** mglStencilSelect(stencilNumber)
 +
 +^ argument ^ value ^
 +| stencilNumber | number of stencil to use |
 +
 +See example above.
 +