====== Drawing text ====== ===== mglTextSet: Set parameters for drawing text ===== **purpose:** Set text properties for mglText\\ **usage:** mglTextSet(fontName,,,,,,,,,) ^ argument ^ value ^ | fontName | 'fontName' (defaults to 'Times Roman') | | fontSize | font point size (defaults to 36) | | fontColor | [r g b] where r, g and b are values between 0 and 1 (defaults to [1 1 1]) | | fontVFlip | 0 = no vertical flip, 1 = vertical flip (defaults to 0) | | fontHFlip | 0 = no horizontal flip, 1 = horizontal flip (defaults to 0) | | fontRotation | rotation in degrees (defaults to 0) | | fontBold | 0 for normal, 1 for **bold** (defaults to 0) | | fontItalic | 0 for normal, 1 for //italic// (defaults to 0) | | fontUnderline | 0 for normal, 1 for __underline__ (defaults to 0) | | fontStrikethrough | 0 for normal, 1 for strikethrough (defaults to 0) | mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglTextSet('Helvetica',32,[0 0.5 1 1],0,0,0,0,0,0,0); mglTextDraw('Hello There',[0 0]); mglFlush; ===== mglText: Create a texture from a string ===== **purpose:** Creates a texture from a string.\\ **usage:** tex = mglText('string') ^ argument ^ value ^ | string | The string you want to draw | mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglTextSet('Helvetica',32,[0 0.5 1 1],0,0,0,0,0,0,0); thisText = mglText('hello') mglBltTexture(thisText,[0 0],'left','top'); mglFlush; Normally you will only set one output argument which is a texture usable by mglBltTexture. But if you have two output arguments [tex texMatrix] = mglText('hello'); texMatrix will contain a 2D matlab array that has a rendering of the text (i.e. it will have values from 0-255 that represent the string). You can modify this matrix as you want and then use mglCreateTexture to create it into a texture that can be displayed by mglBltTexture ===== mglTextDraw: Draws text to screen (simple but slow) ===== **purpose:** wrapper around mglText and mglBltTexture to draw some text on the screen. If you need to draw text more quickly, you will have to pre-make the text textures with mglText and then use mglBltTexture when you want it. Otherwise, for non time-critical things this functions should be used.\\ **usage:** mglTextDraw(str,pos,,) ^ argument ^ value ^ | str | desired string | | pos | [x y] position on screen | | hAlignment | -1 = left, 0 = center, 1 = right (defaults to center) | | vAlignment | -1 = top, 0 = center, 1 = bottom (defaults to center) | mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglTextSet('Helvetica',32,[0 0.5 1 1],0,0,0,0,0,0,0); mglTextDraw('Hello There',[0 0]); mglFlush; ===== mglStrokeText: Fast no-frills line-based text drawing (does not use texture memory) ===== **purpose:** Draws a stroked fixed-width character or string on MGL display. Default width is 1, default height 1.8 (in current screen coordinates)\\ **usage:** [x,y]=mglStrokeText( string, x, y, scalex, scaley, linewidth, color, rotation ); ^ argument ^ value ^ | string | text string. Unsupported characters are printed as # | | x,y | center coordinates of first character (current screen coordinates) | | scalex | scale factor in x dimension (relative to character) (current screen coordinates). Note that text can be mirrored by setting this factor to a negative value. | | scaley | scale factor in y dimension (relative to character) (current screen coordinates). Optional, defaults to scalex. | | linewidth | width of line used to draw text. Default 1. | | color | text color. Default [1 1 1] | | rotation | in radians. Default 0. | | OUTPUT x,y | position after last letter (for subsequent calls) [optional] | mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglStrokeText('Hello',0,0); mglFlush;