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mgl:knownissues [2015/03/27 21:33] |
mgl:knownissues [2020/07/19 23:03] |
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====== Resolved issues ====== | ====== Resolved issues ====== | ||
- | Check [[:mgl:resolved_isses|here]] for issues that have been resolved. Some issues may also be covered in our issue tracking software [[http://gru.brain.riken.jp/redmine/projects/mgl|redmine]]. | + | Check [[:mgl:resolved_isses|here]] for issues that have been resolved. Some issues may also be resolved in [[https://github.com/justingardner/mrTools/issues|issues]] on github. |
====== Recompiling MGL ====== | ====== Recompiling MGL ====== | ||
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SDKROOT='/Developer/SDKs/MacOSX10.5.sdk' | SDKROOT='/Developer/SDKs/MacOSX10.5.sdk' | ||
MACOSX_DEPLOYMENT_TARGET='10.5' | MACOSX_DEPLOYMENT_TARGET='10.5' | ||
+ | </code> | ||
+ | |||
+ | In later SDKs, (e.g. SDK=10.13), you can also compile MGL using clang rather than the default c compiler, by: | ||
+ | - setting the optf in mglMake (e.g. line 209, as of 7/20/20):<code> optf = sprintf('-f %s',fullfile(fileparts(which('mglOpen')),'clang_maci64.xml')); | ||
+ | </code> | ||
+ | - and changing the clang_maci64.xml file to find the 10.13 sdk (e.g. line 120 and 136): <code> | ||
+ | <dirExists name="$$/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk" /> | ||
+ | <cmdReturns name="find $$ -name MacOSX10.13.sdk" /> | ||
</code> | </code> | ||