purpose: Set text properties for mglText
usage: mglTextSet(fontName,<fontSize>,<fontColor>,<fontVFlip>,<fontHFlip>,<fontRotation>,<fontBold>,<fontItalic>,<fontUnderline>,<fontStrikeThrough>)
argument | value |
---|---|
fontName | 'fontName' (defaults to 'Times Roman') |
fontSize | font point size (defaults to 36) |
fontColor | [r g b] where r, g and b are values between 0 and 1 (defaults to [1 1 1]) |
fontVFlip | 0 = no vertical flip, 1 = vertical flip (defaults to 0) |
fontHFlip | 0 = no horizontal flip, 1 = horizontal flip (defaults to 0) |
fontRotation | rotation in degrees (defaults to 0) |
fontBold | 0 for normal, 1 for bold (defaults to 0) |
fontItalic | 0 for normal, 1 for italic (defaults to 0) |
fontUnderline | 0 for normal, 1 for underline (defaults to 0) |
fontStrikethrough | 0 for normal, 1 for strikethrough (defaults to 0) |
mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglTextSet('Helvetica',32,[0 0.5 1 1],0,0,0,0,0,0,0); mglTextDraw('Hello There',[0 0]); mglFlush;
purpose: Creates a texture from a string.
usage: tex = mglText('string')
argument | value |
---|---|
string | The string you want to draw |
mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglTextSet('Helvetica',32,[0 0.5 1 1],0,0,0,0,0,0,0); thisText = mglText('hello') mglBltTexture(thisText,[0 0],'left','top'); mglFlush;
Normally you will only set one output argument which is a texture usable by mglBltTexture. But if you have two output arguments
[tex texMatrix] = mglText('hello');
texMatrix will contain a 2D matlab array that has a rendering of the text (i.e. it will have values from 0-255 that represent the string). You can modify this matrix as you want and then use mglCreateTexture to create it into a texture that can be displayed by mglBltTexture
purpose: wrapper around mglText and mglBltTexture to draw some text on the screen. If you need to draw text more quickly, you will have to pre-make the text textures with mglText and then use mglBltTexture when you want it. Otherwise, for non time-critical things this functions should be used.
usage: mglTextDraw(str,pos,<hAlignment>,<vAlignment>)
argument | value |
---|---|
str | desired string |
pos | [x y] position on screen |
hAlignment | -1 = left, 0 = center, 1 = right (defaults to center) |
vAlignment | -1 = top, 0 = center, 1 = bottom (defaults to center) |
mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglTextSet('Helvetica',32,[0 0.5 1 1],0,0,0,0,0,0,0); mglTextDraw('Hello There',[0 0]); mglFlush;
purpose: Draws a stroked fixed-width character or string on MGL display. Default width is 1, default height 1.8 (in current screen coordinates)
usage: [x,y]=mglStrokeText( string, x, y, scalex, scaley, linewidth, color, rotation );
argument | value |
---|---|
string | text string. Unsupported characters are printed as # |
x,y | center coordinates of first character (current screen coordinates) |
scalex | scale factor in x dimension (relative to character) (current screen coordinates). Note that text can be mirrored by setting this factor to a negative value. |
scaley | scale factor in y dimension (relative to character) (current screen coordinates). Optional, defaults to scalex. |
linewidth | width of line used to draw text. Default 1. |
color | text color. Default [1 1 1] |
rotation | in radians. Default 0. |
OUTPUT x,y | position after last letter (for subsequent calls) [optional] |
mglOpen; mglVisualAngleCoordinates(57,[16 12]); mglStrokeText('Hello',0,0); mglFlush;