loc1 | loc2 | loc3 | loc4 | |
V1 | loc1_rV1_NEG( ) | loc2_lV1_NEG( ) | loc3_lV1_NEG( ) | loc4_rV1_NEG( ) |
split up | ||||
V2 | loc1_rV2v_NEG( ) | loc2_lV2v_NEG( ) | loc3_lV2d_NEG( ) | loc4_rV2d_NEG( ) |
V3 | loc3_lV3d_NEG( ) | |||
V4 | ||||
V3A | loc3_lV3AB_NEG( ) | |||
all | loc1_negs(21) | loc2_negs(40) | loc3_negs(54) | loc4_negs(43) |
loc1_rhV4(9): very nice curve. single gamma.
loc1_rV1(27): two patches, W shaped. fits don't work.
loc1_rV3v(27): nice tiering, double gamma.
(rV2v: W shaped, lots of negative HDR. if we move inward, finding nice curves, but not obviously tiered.)
loc1_rV2v(18): took inside half of voxels in loc range. no tiering.
loc1_rV2v_NEG(6): negative HDRs. outward from the localizer range.
loc1_rLO1(5): ugly.
loc1_rV3AB(1): nothing…
loc4_rV1(10): WRONG intersects rV2d and rV3d. based on localizer was not clean at all. lots of negative responses. so hand drew a circular patch around one particularly characteristic voxel → plausible HDR responses. not bad.
loc4_rV1_NEG(34): “stripes” with the loc1_rV1 roi. negative HDR followed by positive HDR, no tiering.
loc4_rV3d_doesntwork(10): overlaps with V1 voxels… not sure, but very good responses in these voxels.
drew an roi of nice responses in rV1,V2d,V3d (33) then intersected V1, V2d, V3d.
loc4_rV3d_intersect_niceResponses(6): nice enough HDR
loc4_rV2d_intersect_niceResponses(11): nice enough HDR
loc4_rV1_intersect_niceResponses(5): not so good…
loc4_rV1_handDrawn(3): very noisy. fit1 1/2 doesn't work.
loc4_rV2d(3): works! hdrlen17
loc4_rV3d(3): works! hdrlen17
loc4_rV1(9): works. nice and round.
loc1_rV1(6): works. split, but true to localizer. flat, then drops off to inverted gamma…
loc1_rV3AB(10): ziggidy HDR, but in terms of localizer, correct. maybe intersects with V7, but patch seem probabile based on localizer.
loc4_rV3AB(6): just outside of V3d, but strong HDR and doesn't look quite like V3d responses.
loc1_hV4(7): good responses, kind of sharp response, but tiered.
loc4_hV4(23): very strong, nice, fatter curve.
loc3_lhV4(14): beautiful HDR!! not tiered.
loc2_lhV4(7): beautiful HDR!! 50% is highest… sort of tiered.
loc2_lV3AB(3): not very good… lopsided W, no real peak or tiering.
loc3_lV3AB(10): good sharp positive response, tiered.
loc3_lV3AB_NEG(16): nice sharp W, left dip bigger.
loc3_lV2d(11): double gamma, tiered.
loc3_lV2d_NEG(24): left dips strongly, clean.
loc3_lV3d(8): ok. double gamma.
loc3_lV3d_NEG(17): typical.
loc3_lV1(5): flat looking HDR response with huge post peak dip, so took the highest 5 voxles (peaks rose to 0.2 rather than flat 0).
loc3_lV1_NEG(9):typical.
loc3_lV7(0):deleted.
loc2_lV3v(14):super nice, tiered, strong.
loc2_lV2v(10): hand drawn, but good. a bit of splitting, but tolerable.
loc2_lV2v_NEG(12): very negative, but not as overpowering as other regions.
loc2_lV1(11): hand drawn, but doesnt intersect with loc3_lv! and round. thresholded.
loc2_lV1_NEG(43): huge coverage… very W shaped, pretty prominent initial dip , then a second dip.
loc2_lV7(9): really nice HDR, tiered closely.
[loc1_rV2v loc4_rV2d] = none of the fits work. very W shaped. hdrlen needs to be about 20.
[loc1_rV2v loc4_rV2d_intersect_niceResponses] = better than non intersect, but not very clean.
[loc1_rV3v loc4_rV3d_intersect_niceRepsonses] = ok, but not very good.
[loc1_rV2v loc4_rV2d]: works! cueOne cued is lower than uncued, though. hdrlen17, fit1
[loc1_rV3v loc4_rV3d]: works! hdrlen17, fit1
[loc1_rV1 loc4_rV1]: doesnt work unless you have loc2/3. the initial drop makes single gamma fit fail.
V1: hdrlen [13-16 xx 13-16 13-14], ampType[1 2 1 1] concat[13-15],fit1. hdrlen15,fit1. skewed left and underestimates, but fails otherwise.
V2: hdrlen [15 15 xx 15], amp[1]. hdrlen15,amp1.
V3: hdrlen15,amp1
V3: {15,1} 20110208
V2: {15,1} 20110208
V1: {15,1} 20110208
V3A: {15,1} 20110209 similar to V123
hV4: {15,1} 20110209 not similar to V123
V3: {15,1} 20110208
V2: {15,1} 20110208
V1: {15,1} 20110208
V3A: {15,1} 20110209
hV4: {15,1} 20110209